Return trek to Ghunsa
Today we retrace our path back down the valley to Ghunsa.
Quote for the Day
If I could not walk far and fast, I think I should just explode and perish.
― Charles Dickens
Did You Know?
There are a lot of fast flowing rivers in Nepal which can be used for activities such as rafting and kayaking.
Find Your Fit Fact
When walking, your eyes should be focused ahead on a point on the street or track which is about 3-6 meters ahead of you.
Activity Suggestion: Math Movers
Objective: Students will learn to solve math-related problems and equations while on the move. This is a cooperative activity in which partners must communicate effectively (using a two-person, fast paced format) to position number cards (retrieved from either the center of the room or far side of the room depending on set up) on a math “scorecard” (attached) positioned at each pair’s “home base.” Before beginning this lesson, students must be able to perform basic loco-motor skills. Also, students should have had exposure to the corresponding math topics during classroom instruction. This activity will allow students to work together in pairs or small groups and use cooperation and teamwork skills. It will also effectively add math skills into the physical activity, which students will have to solve math problems correctly to complete their “scorecard”.
Material Needed: (For 24 students): 12 cones for starting at a home base, 12 math “scorecards” (with grade-level specific problems), 2 folding mats placed flat on floor, pedometers (if available), music, obstacles and several hundred number cards.
Place one cone for each pair of students around the gym as far away from the middle circle as possible. The middle circle will be called the “peak” of the mountain, which will contain all the number cards that students have to retrieve. You can create an obstacle course for students to do before reaching the “peak” of the mountain, or simply choose different locomotive patterns.
Players form pairs and share one math “scorecard.” On the “go” signal, one player at a time starts at their home base jogging quickly to the other end of the room to retrieve one number card from the hundreds placed face down on two large folding mats. No peeking! Upon returning to their home base the card is strategically placed face up on the scorecard. It is common for players to move these cards multiple times on their scorecard during the game for the best possible use of number combinations as more cards are added. Waiting is replaced in this fast-paced game by engaging students cognitively in solving math equations and creating appropriate numbered patterns while a partner is retrieving the next card.
Typically, pairs will retrieve number cards that do not fit well on their scorecards as it begins to fill up. Thus, a “trading place” is created (also located far away promoting movement using a hula hoop and five number cards placed face up inside) that students may travel to and exchange unused cards with a more compatible one that can help pairs complete the assigned task. Students are reminded that the “trading place” is a place of exchange (one for one) and not a dumping ground for unwanted cards.
This game is continuous in nature. First place, etc., is never announced publicly. When groups feel their scorecard is completed accurately they signal for the teacher to check their work. At this point, the teacher either makes suggested changes or congratulates the group, asks them to return their cards to the mats and they begin again. Thus, the challenge becomes how many times you can move quickly, complete your scorecard, and enjoy the challenge.